1/27/17 Notice: I noticed a $19.99 charge on my credit card from Rok7. Apparently, this is part of a VIP membership. Please take notice of this before ordering this headset. I do not recall selecting to be part of a VIP membership. Actually, I advise selecting another VR headset after getting this charge.
I was sitting here alone doing pretty much nothing: reading facebook/twitter & had the thought ‘Jon Fisher’. It’s apparently a very common name. I know a Jon Fisher as the creator of Wickedfire.com. I Googled the name and found the Wikipedia page for Jon Fisher and found the CEO of an augmented reality company CrowdOptic. I don’t know the point of having that thought, I guess just to learn.
The uses of VR for managing pain are incredible and fascinating. Personally, I do not have chronic pain unless I do something unusual like sitting on a bench without a back for awhile. Then my neck does hurt. However, the pain goes away in a day or so. This is nothing compared to what others experience I assume. I would really like to try VR and eventually develop some apps. I ordered my first headset today that works with iPhone and was very cheap: $25. I also just registered this domain today.
Startups like AppliedVR are working with hospitals such as Cedars-Sinai Medical Center to work on solutions for managing pain using VR applications.In the past VR used as part of an intensive pain relief study used to cost $35,000.
Now things are getting cheaper and some companies are even giving away headsets for free.
One game that AppliedVR is working on is called Bear Blast, in which the player moves his head to throw balls at cartoon bears.
“The game, which I tried out in my office, is pretty simple and seems purposely mesmerizing: you constantly move forward at a slow pace through a virtual world filled with bears and lob balls at as many of them as possible to earn points. Unlike most games, you can’t get hurt or die.”
“Brennan Spiegel, who directs health services research at Cedars-Sinai, says researchers found that 20 minutes with the virtual-reality software reduced patients’ pain by 24 percent on average; before using VR the patients had a mean pain score of roughly 5.5 on a zero to 10 scale, he says, and afterward it averaged 4.”